![]() Since the rest of the delightful robot folk in town depend solely on what comes out of the hole in the ground to keep their economy functioning, they’re quite keen for Rusty to continue the family business. Joe is written off during the tutorial (that’s the most minor of miner spoilers,) but he’s left his digging operation in Rusty’s capable metallic hands. ![]() SteamWorld Dig’s set-up for all this excavation is a robot named Rusty, who’s come to a robo Frontier town in search of his Uncle Joe. That can be bad news for you if you’re still under them, and just as terrible for any subterranean enemies who get in its path. Harder rocks will take more swipes of a pickaxe (or some special equipment) to mine through, and heavier boulders will tumble through the earth if you remove the support beneath them. ![]() They tend to share some of the same ideas though, and SteamWorld Dig is happy to make use of some of the classics. I’ve got vague memories of several games of this type from the ZX Spectrum era, but I doubt any of them were the first. The digging-out-2D-blocks-for-minerals genre is a trickier one to trace than I was expecting.
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